Traditional countdown game that most children will have seen on TV. Can be differentiated at different levels. Helps with work on addition, subtraction, multiplication and division.
Tuesday, 3 November 2015
Countdown
Labels:
Addition,
Division,
KS1,
KS2,
Multiplications,
Subtraction
Number bonds to 10
Using coat hanger with pegs on to represent the number bonds to 10, can move them across to see physically
Can then ask what the written calculation this would show
Can then ask what the written calculation this would show
e.g. 7 + 3 = 10
10 - 7 = 3
10 - 3 = 7
Magic V's
- Place the numbers 1-5 in the circles so that each arm adds to the same value
There are 3 unique combinations but by rearranging the numbers there are 24 combinations.
Has to be an odd number at the bottom - get class to think why this is - proof and explanations
Can move on with different numbers etc.
Darts
- Traditional game of Darts can be used to help pupils with addition, subtraction and multiplication
What is my number?
____ ____ ____ ____
> Hundreds digit is double the units
> Tens digit is half of the thousands digit
> Tens digit is 3x smaller than the hundreds digit
> Hundreds digit is double the units
> Tens digit is half of the thousands digit
> Tens digit is 3x smaller than the hundreds digit
Naughty or Nice Game
Roll the die and chose whether want to put that number in your own or somebody else's hundred, tens or unit column to make either the biggest or the smallest number.
Swap a Block! Game
- 2 players, dienes apparatus, a die
1. One player rolls a die and takes that number of units out of the box. The next player does the same. Whenever they can, the players should swap 10 units for a ten or 10 tens for a hundred. The first to 200 wins.
OR
2. Each player starts with 200. As they roll the die they have to remove that number of units from their 200. The first to 0 wins.
1. One player rolls a die and takes that number of units out of the box. The next player does the same. Whenever they can, the players should swap 10 units for a ten or 10 tens for a hundred. The first to 200 wins.
OR
2. Each player starts with 200. As they roll the die they have to remove that number of units from their 200. The first to 0 wins.
Coded 100 Square
Puzzle pieces that children place onto square to create correct pattern. Different codes for 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and then going together to make the other numbers.
Place Value Game
- Work in pairs with a calculator
- Start with a 6 digit number. Change each digit to 0 in as few turns as possible. Winner is the person who can get to 10,000,000 of 0 first (addition or subtraction only)
- Start with a 6 digit number. Change each digit to 0 in as few turns as possible. Winner is the person who can get to 10,000,000 of 0 first (addition or subtraction only)
Bingo
Labels:
Addition,
Division,
KS1,
KS2,
Multiplications,
Shapes,
Subtraction
Boggle
Making a certain number e.g.24 using addition, subtraction, multiplication or division using adjacent numbers
Labels:
Addition,
Division,
KS1,
KS2,
Multiplications,
Subtraction
Hopscotch
Traditional game of hopscotch, can help with counting but can also be differentiated to cover multiplications
Treasure Hunt Game
- Can be differentiated with different aspects of maths e.g. counting, multiplication, division, addition, subtraction, shape etc.
- Moving around board, which could have questions on them to do with different aspects of maths.
- Moving around board, which could have questions on them to do with different aspects of maths.
Pairs Game
- Cards face down with numbers on and children try to find number bonds e.g. to get to 10, need to find 7 & 3 or 6&4
Maths e-story books
Accessed via Oxford Owl (www.oxfordowl.co.uk)
- Find the Shapes
- Kipper's Diary (Days of the Week)
- Little Mouse, Deer and the Crocodile (counting to 10)
- Number poems
- The Three Bears (positional vocabulary)
- What time is it? (daily routine)
- Find the Shapes
- Kipper's Diary (Days of the Week)
- Little Mouse, Deer and the Crocodile (counting to 10)
- Number poems
- The Three Bears (positional vocabulary)
- What time is it? (daily routine)
Clap Game
- Children sit or stand in a circle and go through a set of times tables e.g. 3's and as they get passed around each pupil says a number e.g. 3, 6, 9, 12, 15... and the person who has a number in the 5 times tables claps instead of their number.
- Can be easily differentiated.
- Can be easily differentiated.
Stand Up, Sit Down
- Can be differentiated by subject or speed
- All children stand and you call out a sequence (in times tables?). Teacher misses one number on purpose and when children think that a number has been missed they have to quickly sit down. The last person standing is out.
- Recognising sequences, times tables, counting backwards
- All children stand and you call out a sequence (in times tables?). Teacher misses one number on purpose and when children think that a number has been missed they have to quickly sit down. The last person standing is out.
- Recognising sequences, times tables, counting backwards
Counting Songs
- 1, 2, 3, 4, 5 once I caught a fish alive
- 5 Little Monkeys Jumping on the Bed
- 5 Little Monkeys Jumping on the Bed
- Ten in the bed
Counting Stories
- One, two, three, count with me
- The Very Hungry Caterpillar
- Goldilocks and the three bears
- The tiger who came to tea
Addition Puzzle
ABCDEFGHIJKLMNOPQRSTUVWXYZ
- number line of letters
Give pupils equations:
If:
a+d=e
i+f=o
What does...equal?
a+y= ?
d+h= ?
e+s= ?
- number line of letters
Give pupils equations:
If:
a+d=e
i+f=o
What does...equal?
a+y= ?
d+h= ?
e+s= ?
Counting Stick
A counting stick can be used to help with counting in both KS1 and KS2 by counting different things.
In KS1 this can be used to count:
- count up and back down
- odd and even numbers
In KS2 this can be used to count:
- Decimals
- Fractions
- Mutiples/multiplications
- Number patterns
In KS1 this can be used to count:
- count up and back down
- odd and even numbers
In KS2 this can be used to count:
- Decimals
- Fractions
- Mutiples/multiplications
- Number patterns
Snakes and Ladders
The classic board game - Snakes and Ladders - can be effective in teaching keys areas of mathematics as well as life skills such as taking turns, waiting and helping our peers. The areas of mathematics that this game can help teach includes:
- Counting
- Addition
- Subtraction
- Doubling
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